


Cambridge's Premier Digital Agency

Creativity is our business. Technology is our canvas.
Founded in 2013 from the marriage of a Design Agency and Software Development company in Cambridge we became The Fusion Works. Highly skilled software development, coding and design all in one house. We build Websites, Apps and specialise in VR for business. We work with our clients on a B2B or B2C level by helping them to build or promote their brand, product or ethos so that they can grow, improve and take their business to new heights.
Highlighted Work
Creative Disciplines
- Game Design & Development
- Digital Media & Technology
- Sound
- Animation / VFX
- Branding & Identity
- Advertising
- Immersive Technology
- Graphic Design
- Photography
Game Design & Development
3D Modelling
- 20
- 40
- 60
- 80
- 100
Extensive knowledge of custom 3D modelling for promotional gaming.
Programmer
- 20
- 40
- 60
- 80
- 100
Coding is another area where The Fusion Works shines. Coming from a background of poking pixels and developing games using BASIC programming language means that getting under the hood of a 3D Engine and making it do things it wasn't intended to do is something that doesn't phase us.
Engineer (Server-Side)
- 20
- 40
- 60
- 80
- 100
We have a vast knowledge of intranet and extranet development which can only help us with server side implementation of a gaming system. From databases to lightning fast communications protocols and even cross platform challenges, The Fusion Works will find an elegant solution.
Developer (Automation & Pipeline)
- 20
- 40
- 60
- 80
- 100
We design and build games from the ground up so we can develop everything under the one roof in Cambridge. We take a game through every aspect of the pipeline to completion.
Virtual Reality
- 20
- 40
- 60
- 80
- 100

We backed Palmer Lucky and the Oculus Rift DK version 1 as soon as we found out about it. Most of our team remembers an earlier attempt at Virtual Reality back in the late 80's when seaside arcades would allow you to put on a headset and fly a wire frame plane simulator. Now graphics cards can convince you that the VR world you are in is more realistic than before we had to be a part of this movement.
Publishing
- 20
- 40
- 60
- 80
- 100
We publish on a multitude of platforms including: Android PLAY, Apple App Store, Samsung Gear VR, Oculus, HTC Vive, and PC.
Photorealism
- 20
- 40
- 60
- 80
- 100
This is a particular interest where we want to be able to get gaming engine realism so that real time exploration of a 3D world can look as good as the pr-erendered video ray traced version.
Animator (Character)
- 20
- 40
- 60
- 80
- 100
Whether its working with Mixamo or the old fashioned ping pong ball suit or even recording our own using a Kinect device, we can gather some very effective results using our knowledge and expertise of what is available.
Engineer (Build)
- 20
- 40
- 60
- 80
- 100

We can put together many different systems to come up with a unique system. Whether it's pulling in Kinect, Bluetooth (BLE), Hand Tracking, or even developing in shoe game controller soles to play a snowboarding game.
Programmer (Engine)
- 20
- 40
- 60
- 80
- 100
Artist (Technical)
- 20
- 40
- 60
- 80
- 100
Designer (UI/UX)
- 20
- 40
- 60
- 80
- 100
Blockchain
- 20
- 40
- 60
- 80
- 100
Video Generation
- 20
- 40
- 60
- 80
- 100
eCommerce
- 20
- 40
- 60
- 80
- 100
eSports
- 20
- 40
- 60
- 80
- 100
Developer (Front End)
- 20
- 40
- 60
- 80
- 100
Developer (Back End)
- 20
- 40
- 60
- 80
- 100

We were writing games since the Sinclair Spectrum and Commodore 64 era of 8 bit computers. Coming through the ages of 3D engines such as Ogre and the XNA we now use Unity and C# to code most of what we build to do with computer games. If we need to incorporate some low level Bluetooth device into a control or separate display device, then we have no problem mixing and matching back end technologies and development languages.
Artist (2D sprite & level design)
- 20
- 40
- 60
- 80
- 100

Written many 2D games to play in browsers for promotions such as Christmas.
Artist (Narrative)
- 20
- 40
- 60
- 80
- 100
Designer (Lighting)
- 20
- 40
- 60
- 80
- 100
Tester (QA)
- 20
- 40
- 60
- 80
- 100
Motion Capture
- 20
- 40
- 60
- 80
- 100
Mixed Reality
- 20
- 40
- 60
- 80
- 100
Social Media
- 20
- 40
- 60
- 80
- 100
If you want your bragging rights then we know how to get your gaming score out to your social network. One of the many challenges with this is how to protect what is shared from tampering, and we love a challenge.
Marketing
- 20
- 40
- 60
- 80
- 100
Artist (VFX)
- 20
- 40
- 60
- 80
- 100
Designer (Generalist)
- 20
- 40
- 60
- 80
- 100
System Gamification
- 20
- 40
- 60
- 80
- 100
This is a major consideration which can carry over to the design and implementation of a business solution. You want the users to enjoy engaging with a system so that they want to come back and keep it up to date. The medical field can benefit from this as well with patient's passively providing useful data by interacting with a system as though it is a game. We at The Fusion Works love developing new concepts in this arena to benefit our customers.
Designer (Level 2D & 3D)
- 20
- 40
- 60
- 80
- 100
Producer
- 20
- 40
- 60
- 80
- 100
Designer (Gameplay)
- 20
- 40
- 60
- 80
- 100
Translation
- 20
- 40
- 60
- 80
- 100
Augmented Reality
- 20
- 40
- 60
- 80
- 100
We use tools such as Vuforia, ARKit and ARCore to build Augmented Reality learning experiences to help with danger training and hardware user manuals. Lindsay is the administrator of facebook developer groups for Microsoft Hololens, ARKit and ARCore.
Audio (Music & Effects)
- 20
- 40
- 60
- 80
- 100
We have a deep understanding of how sound and music accompany a game to build emotion and character empathy. We own the same equipment used in the Abbey Road Studios for sound recording and music generation.
- Specialisms
- Artificial intelligence
- Game engine
- Game tools
- Gameplay
- Graphics engine
- Input
- Network
- Physics Engine
- Porting
- Sound
- UI
- Advertising / Promotional
- Learning
- Mental Health
- Physical Health
- Prototyping
- Training
- Action
- Arcade
- Free To Play
- Haptic Systems
- Hardware
- Platform
- Puzzle
- Retro
- Shooter
- Simulation
- Software
- Android
- Android Phones & Tablets
- Apple Mac
- Apple Phones & Tablets
- Google Cardboard Headsets
- Google Daydream Headsets
- HTC headsets
- Microsoft HoloLens
- Oculus Headsets
- PC
- Samsung Gear VR Headsets
Digital Media & Technology
Web Development
- 20
- 40
- 60
- 80
- 100

We remember the humble beginnings of the internet and have journeyed through the complete lifetime making sure that we keep up with the many advancements in presentations techniques that it affords us.
Graphic Design
- 20
- 40
- 60
- 80
- 100
Software
- 20
- 40
- 60
- 80
- 100
Data & Analytics
- 20
- 40
- 60
- 80
- 100
Technology
- 20
- 40
- 60
- 80
- 100
Search Engine Optimisation (SEO)
- 20
- 40
- 60
- 80
- 100
Illustration
- 20
- 40
- 60
- 80
- 100
App Development
- 20
- 40
- 60
- 80
- 100
Digital Media
- 20
- 40
- 60
- 80
- 100
App Design
- 20
- 40
- 60
- 80
- 100
Font & Type Design
- 20
- 40
- 60
- 80
- 100
UI / UX Design
- 20
- 40
- 60
- 80
- 100
Social Media
- 20
- 40
- 60
- 80
- 100
Blockchain
- 20
- 40
- 60
- 80
- 100
Sound
Voice-Over
- 20
- 40
- 60
- 80
- 100
Recording
- 20
- 40
- 60
- 80
- 100
Generalist
- 20
- 40
- 60
- 80
- 100
Editing
- 20
- 40
- 60
- 80
- 100
Sequencing
- 20
- 40
- 60
- 80
- 100
Production
- 20
- 40
- 60
- 80
- 100
Design
- 20
- 40
- 60
- 80
- 100
ADR / Post-Sync
- 20
- 40
- 60
- 80
- 100
Post Production
- 20
- 40
- 60
- 80
- 100
Processing
- 20
- 40
- 60
- 80
- 100
Mastering
- 20
- 40
- 60
- 80
- 100
Acoustics
- 20
- 40
- 60
- 80
- 100
Live Sound
- 20
- 40
- 60
- 80
- 100
Engineering
- 20
- 40
- 60
- 80
- 100
EQ
- 20
- 40
- 60
- 80
- 100
Animation / VFX
Generalist
- 20
- 40
- 60
- 80
- 100
3D Modelling
- 20
- 40
- 60
- 80
- 100
Rendering
- 20
- 40
- 60
- 80
- 100
Motion Graphics
- 20
- 40
- 60
- 80
- 100
Storyboard
- 20
- 40
- 60
- 80
- 100
2D
- 20
- 40
- 60
- 80
- 100
3D Artist
- 20
- 40
- 60
- 80
- 100
Lighting
- 20
- 40
- 60
- 80
- 100
Character Rigging
- 20
- 40
- 60
- 80
- 100
Rigging
- 20
- 40
- 60
- 80
- 100
Digital Compositing
- 20
- 40
- 60
- 80
- 100
Editing
- 20
- 40
- 60
- 80
- 100
Pre-Production
- 20
- 40
- 60
- 80
- 100
UV Mapping
- 20
- 40
- 60
- 80
- 100
Stop Motion Animation
- 20
- 40
- 60
- 80
- 100
Branding & Identity
Identity
- 20
- 40
- 60
- 80
- 100
Graphic Design
- 20
- 40
- 60
- 80
- 100
Animated Logos & Idents
- 20
- 40
- 60
- 80
- 100
Logo Design
- 20
- 40
- 60
- 80
- 100
Brand Design & Refresh
- 20
- 40
- 60
- 80
- 100
Generalist
- 20
- 40
- 60
- 80
- 100
Brand Development
- 20
- 40
- 60
- 80
- 100
Branding
- 20
- 40
- 60
- 80
- 100
Packaging Design
- 20
- 40
- 60
- 80
- 100
Branding Guidelines
- 20
- 40
- 60
- 80
- 100
Advertising
Graphic Design
- 20
- 40
- 60
- 80
- 100
Corporate Promotion
- 20
- 40
- 60
- 80
- 100
Copywriting
- 20
- 40
- 60
- 80
- 100
Generalist
- 20
- 40
- 60
- 80
- 100
Media & Communications
- 20
- 40
- 60
- 80
- 100
Agency
- 20
- 40
- 60
- 80
- 100
Public Relations
- 20
- 40
- 60
- 80
- 100
Media Planning
- 20
- 40
- 60
- 80
- 100
Immersive Technology
Virtual Reality (VR)
- 20
- 40
- 60
- 80
- 100
360° Filming
- 20
- 40
- 60
- 80
- 100
Mixed Reality (MR)
- 20
- 40
- 60
- 80
- 100
Augmented Reality (AR)
- 20
- 40
- 60
- 80
- 100
Compositing
- 20
- 40
- 60
- 80
- 100
Haptic
- 20
- 40
- 60
- 80
- 100
Photogrammetry
- 20
- 40
- 60
- 80
- 100
Graphic Design
Generalist
- 20
- 40
- 60
- 80
- 100
Packaging
- 20
- 40
- 60
- 80
- 100
Photography
Corporate
- 20
- 40
- 60
- 80
- 100
Generalist
- 20
- 40
- 60
- 80
- 100
Commercial
- 20
- 40
- 60
- 80
- 100
- Specialisms
- 360⁰
My Inspirations
Location
Gwydir Street
Cambridge
Cambridgeshire
United Kingdom
CB1 2LJ